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/ Champak 140 / (Vol 140) Sep 19 2011.iso / Games / mardek_rpg.swf / scripts / DefineSprite_4384 / frame_79 / DoAction.as
Text File  |  2011-09-19  |  3KB  |  103 lines

  1. function ┬º\x01\x02┬º()
  2. {
  3.    return 1390 % 511 * 5;
  4. }
  5. var ┬º\x01┬º = -1315 + "\x01\x02"();
  6. while(true)
  7. {
  8.    if(eval("\x01") != 525)
  9.    {
  10.       if(eval("\x01") != 791)
  11.       {
  12.          if(eval("\x01") != 633)
  13.          {
  14.             if(eval("\x01") != 977)
  15.             {
  16.                if(eval("\x01") != 106)
  17.                {
  18.                   if(eval("\x01") != 852)
  19.                   {
  20.                      if(eval("\x01") != 54)
  21.                      {
  22.                         if(eval("\x01") == 348)
  23.                         {
  24.                            set("\x01",eval("\x01") + 629);
  25.                            break;
  26.                         }
  27.                         if(eval("\x01") == 989)
  28.                         {
  29.                            set("\x01",eval("\x01") - 883);
  30.                            ┬º┬ºpush("\x0f");
  31.                            ┬º┬ºpush(1);
  32.                            continue;
  33.                         }
  34.                         if(eval("\x01") != 422)
  35.                         {
  36.                            if(eval("\x01") != 753)
  37.                            {
  38.                               if(eval("\x01") == 657)
  39.                               {
  40.                                  set("\x01",eval("\x01") + 53);
  41.                                  _parent.Animate("idle");
  42.                                  break;
  43.                               }
  44.                               if(eval("\x01") == 710)
  45.                               {
  46.                                  set("\x01",eval("\x01") - 710);
  47.                                  break;
  48.                               }
  49.                            }
  50.                            set("\x01",eval("\x01") - 96);
  51.                            if(function ┬º\x01\x02┬º()
  52.                            {
  53.                               return 1390 % 511 * 5;
  54.                            })
  55.                            {
  56.                               set("\x01",eval("\x01") + 0);
  57.                            }
  58.                         }
  59.                         set("\x01",eval("\x01") + 331);
  60.                         ┬º┬ºpush(!function ┬º\x01\x02┬º()
  61.                         {
  62.                            return 1390 % 511 * 5;
  63.                         });
  64.                      }
  65.                      set("\x01",eval("\x01") + 935);
  66.                      continue;
  67.                      continue;
  68.                   }
  69.                   set("\x01",eval("\x01") - 430);
  70.                   ┬º┬ºpush(eval(function ┬º\x01\x02┬º()
  71.                   {
  72.                      return 1390 % 511 * 5;
  73.                   }));
  74.                   continue;
  75.                }
  76.                set("\x01",eval("\x01") + 527);
  77.                var ┬º┬ºpop() = function ┬º\x01\x02┬º()
  78.                {
  79.                   return 1390 % 511 * 5;
  80.                };
  81.                continue;
  82.             }
  83.             set("\x01",eval("\x01") + 12);
  84.             continue;
  85.          }
  86.          set("\x01",eval("\x01") + 219);
  87.          ┬º┬ºpush("\x0f");
  88.          continue;
  89.       }
  90.       set("\x01",eval("\x01") - 443);
  91.       if(function ┬º\x01\x02┬º()
  92.       {
  93.          return 1390 % 511 * 5;
  94.       })
  95.       {
  96.          set("\x01",eval("\x01") + 629);
  97.       }
  98.       continue;
  99.    }
  100.    set("\x01",eval("\x01") + 266);
  101.    ┬º┬ºpush(true);
  102. }
  103.